
Because of the hexagonal highwayed design, there should not be growing pains.For the 10×10 grid, the calculation is simple: we get 8² zonable tiles in a 10² tile area, for a density of exactly 64%. Each neighborhood is self sustaining, so you can place them right next to eachother and not change anything inside of them, and grow everything that way. The best part about this design is the modularity. And industry has easy access to the highway, since the outer hexagon is all highway. With so many parks, the happiness, leisure, and value are all high.įinally, and importantly, the noise and pollution is limited to the industry. Although they turned orange from pollution, residence don’t have worse health by visiting them. Small parks have very low maintenance cost, so I placed them on all sides of the hexagon. The elementary school reaches up to all of the residents, and handles the load of students well - Education ViewĪll other entities are within the reach of residental and industrial:


The Higher Education especially brings up the expenses, but would be mitigated with more module hexagons.Īll of these services are capable of handling multiple of such Hexagons, so they can be offloaded separately. The inner hexagon contains the shared public services that everyone requires. They are able to sustain themselves with minimal outside needs. You can place multiple of such neighborhoods right next to eachother. This design is like a self sustaining modular neighborhood. I’ve hence adapted my hexagonal design ideas to Cities Skylines, and built what I feel is one of the most efficient uses of land. It’s best for industrial zones to be within walking distance to residents, but not too close that they cause polution in the neighborhood.Īlthough this is not a perfect model, I think this is a relatively good analogy for the real world. Industrial zones are sources of jobs for many people, but create pollution, and need to be close to the highway for fast product transport.
But they need to be able to work somewhere. Residential zones prefer a quiet, pollution free area. Modular Hexagon RoadsĬities Skyline is a game that allows us to build roads with Residential, Commercial, Industrial, and Office zones. I’ve experimented with the idea in the game Cities Skylines. Doing this should lower the amount of roads we require, and hence minize road cost.Ī purely hexagonal road tilling means that only 3 roads join at an intersection (instead of a usual four way intersection with square grid), which would increase the safety of the road. Ideally with road design, we’d want to minimize the amount of road, and maximize the amount of area that the road gets us to.Ī honeycomb hexagonal design maximizes the area, and minimizes the perimeter.
